Build Notes v14.7.8

Build Notes for items that have passed the test process and have been patched to the live servers.

Patch Notes v.14.7.8

World Changes

- New dungeon: Temple of Three Winds, aimed at players at level 60 and below. (The high level dungeon Inner Sanctum has been delayed.)

- Tir Grid Terminal has now been moved to where you exit the grid.

- Tir County Mission Terminals and Bank Terminals have been removed from the Tir gate area.

- There are some new mission terminals in Tir County just south of Tir.

- The Shop of Fortune has been removed from shops.

- Added bank terminals to several shops.

- Removed some bank terminals from several cities.

- Neutrals have hired mercenaries loosely affiliated with Omni-Tek to protect Newland City from the Clans.

Monster and NPC Changes

- Many high level monsters (levels 245+) have had their Nano Resist decreased, dramatically in some cases. Nano-Technicians did not do much good against many of these monsters, and that was not the intention.

- Sirocco now gives part 2 of Fixer Grid mission to players of the required level.

- Supply Master Eel has received another shipment of armour from Omni-Engineering.

- The good Dr. Henrik Stevenson has new equipment in stock.

- A new monster has set up camp in the training grounds.

Item Changes

- All health, recharge and first-aid kits (plus virus scanners etc) can now be split and stacked again. You split with ctrl-left click - use ctrl-shift-left click to split many. Note, you can not stack items of different quality levels.

- The burnt-out armour-effects from the Hellfury and Hellspinner weapons no longer stack with each other. The Hellspinner effect is more powerful, and will replace the Hellfury effect if it is present.

- Fixed a bug with Omni Armed Forces armour and Superior Sentinel armour. They are now modifying the "life" stat instead of the "health" stat.

- Added more suitable icons to the "Modernised ICC Cloaks".

- Removed profession requirements on some Hacked Pills and Blister Packs.

- Fixed the icon of the Deformed Mantidae Tarsus.

- Fixed a problem with a couple of the Meta-Physicist's 2-handed Creation weapons that were allowing them to be dual-wieldable.

- Upon a Wave of Summer now does 1 hp in damage so that the monsters it is used on will aggro. The effects of the buffs will also last longer.

- The Wen-Wen now has a fixed range. Earlier it had no range set, and could be used to pull monsters from an indefinite distance. That was never the intention.

- Fixed the inventory icon of the "Basic Right Hand Implant - Refined" item (sometimes the "Right Hand Implant" icon was used).

- The May Fly Throwing Grenade is now working as intended.

Nano Changes

- There was a problem with the Boil Blood nano where the original target was not being affected by the damage-over-time. This has been fixed, and the original target will now be affected (as will other enemies in the area).

- Beacon Warp and Team Beacon Warp have been placed into their own nano line.

Land control and tower changes

- The Feeble Service Tower now obeys your commands as it should.

- Level restrictions on buffing and healing in land control combat no longer apply to pets.

- Pets can no longer attack towers without consequences for the master.

- The towers now reports to the organization tower channel when; they are first attacked, when they hit 75%,50% and 25% health, and when they are destroyed.

General Changes

- Cancelling a trade with your main inventory full will open up the overflow window.

- The shopping, seeking team and OOC chat channels will now be available in shops and dungeons. The channels you will hear in the shops and dungeons will be those from the last outdoor or city playfield you were on before you entered the shop or dungeon.

- In some situations guild advantages would disappear from the contract view. This problem has been fixed.

- You can no longer level by trade skills alone. Trade skill processes will still give the same amount of XP, but never give you the last few XPs needed to gain a new level.

- Customer Service will now perform name changes via /name. Changes will happen while you character is offline and once we have approved the name change. You do not need to wait in the game for a /name request to be approved.

All characters can change first and last names, but only those of level 20 or below can change nickname. This name change system is not available on Die Neue Welt. For more information on how this works please type /name help in the game.